![]() Yes my idea was a ‘simple’ endless runner / vertical format platformer, but simple doesn’t mean ‘Can be produced in 4 weeks’, only a draft can be done in that space of time. *hides face in shame – Sorry all you talented game devs out there, I didn’t mean to doubt your talents and efforts, I just literally had no f*cking clue when I started! I was the idiot. ![]() Here is the vulnerable part, nice and early in the blog, I thought my idea could be executed by a game developer in a month. THIS IS A MY NAIVE PROCESS – A CASE STUDY IF YOU WILL. That is lesson I want to share with you, so THIS IS NOT A HOW TO GUIDE. I am also not qualified to tell you how to make any of those games! Like I said, this is my first game and I wanted to be specific so that it may help one of you be inspired and understand what I did to get this game made with no experience. A runner game is not a strategy game or an RPG. What’s the difference, you ask? I want to share a real case study and not a vague bullet-point guide! And well, I do not know what your mobile game idea is – and mobile game concepts and complexities are so vast that it’s impossible to write a how to guide that is not specific. This is a ‘How I made MY first Game (VECTOR POP) with no experience and little money’. Right, just to note that this is not a ‘How to make a mobile game’ Blog, or ‘How to make your mobile game’ blog.
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